Dev notes 1


Hey

First I need to once again thank you all for the amazing support I received during this month. I haven't taken not one day off from work and here there is more information about the developing process. We got around 1350 clicks in our pages and around 450 downloads

So the biggest thing I have done is 4-side characters that will support the adventure. These characters are also done with live2d but only have breathing, mouth, and eye movements. And the possibility to add more outfits to them which currently I only have the concept art of and no plans for the near future to add since time constraints.

I'm currently about to start to draw some more backgrounds for more scenarios, tho I am not feeling too confident about my backgrounds lately. My smooth brain fails to implement the rules I study some weeks ago so stuff looks clunky so I might just go full "artistry" and just do messy stuff plus blur and call it a day. After these backgrounds, I'll finally start expanding and fixing the minigame. The current goal should be making it flow better and improve the movements of the sprites to play with the background as a whole.

Remember that I am stuck with myself, but better yet. You are all stuck with me too

And now for some gameplay improvements/features.

The city itself. Again... don't look too much into it mmkay? This would be a placeholder graphic for some time until I learn how to draw better or just commission someone else

Damn... I'm insecure 

So this is the city map.

THE MAP that you will stare at for a lot of time

The idea is that the player should be able to go visit different places once the scripted content ends for the in game-day, sometimes triggering also the minigame and more. An alert, also animated,  will be displayed over these icons if there is an event related to a secondary route. I have already programmed this and it should work easily

Most of these will be unavailable at first for obvious reasons also

Backtracking from updating the live2d models from 2.1 to 4.0 version:

Sadly, I forgot that the 4.0 live2d support from the engine was only available to the beta branch of the engine, and from what I saw last time, the beta branch takes quite a lot to become the stable version. I'm talking something like 7 months more if I could make a guess from the last time this happen. Another bad news is that it seems like the 4.0 version doesn't fix the most annoying issues while trying to implement the files into the engine which kinda disappoints me greatly. So I'm not risking updating the engine for the almost guarantee chance that something will break on the game and I currently really don't need more bugs to deal with, especially those that render everything not even bootable. In short, the player should never notice the difference anyway so is not a big deal

Thanks for reading and see you all next time

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